Lycan (WereWolf):

This race appears as a cross between a wolf and a humanoid creature.

Abilities: Explanation and rulings for Abilities:
Base Defense: 8.
Body Weapons: Attacks per turn: 3 (claw, claw, bite).
Damage: Claw: 1-D6, Claw: 1-D6, Bite: 1-D6.
Note: Damage for claws and bite will increase by 1-D6 per 5 levels advanced above level #1.

Evasive: +1 to defensive rolls to evade attacks.
Life-points: This race will begin with 30 life-points at level #1.
Life-points per level advanced: 1-D8.

Regeneration: This race will regenerate at a rate of 1 life-point per melee turn and 1-D6 +5 per Travel Turn.

Swiftrun: The Lcan WereWolf can run as fast as a warhorse.
WereWolf Disease: Maximum damage bite inflicts Lycan Sickness, a disease that will persist until the victim is cured:
WereWolf Disease effects:
Defensive rolls to evade: -1
Offense: -1
Special: If you inflict 3 maximum bites on a foe in one single battle, and if it survives, it will be transformed into a Raging WereWolf in 1-D6 +1 travel turns. Once it has transformed into a Raging WereWolf, the only thing that can cure it is a powerful spell from a Mystic (or death).

Note: A foe that survives an encounter after receiving 3 maximum bites must be kept track of by the Game Master. If others venture into this general area of the map (within 6 spaces of where the Raging WereWolf resides), there will be a 10% chance per travel turn of encountering it. In this, legends are created. See: "WereWolf, Raging" for more information.